Tuxberries and Tuxfruit, Cooking in game
Just for fun, here's my mock-up of what a Tuxemon Harvest Moon-style game might look like:
I know this is just a mockup.. still, a question about 3x3 fields:
how does the player reach the center tile? can the player walk through/on the plants?

By Sanglorian 17 Aug 2016 22:31
Champion · 550 commentsThere's a few options, I guess - walking on plants or tools that water a 3x3 area instead of a single tile

By ShadowApex 18 Aug 2016 08:41
Lead Developer · 374 commentsI don't think we'd be able to make Tuxemon into a Stardew Valley/Harvest Moon like game anytime soon, but I do like the idea. With just a few extra map actions/conditions it might actually be possible to make this kind of system with the map editor. I'm not sure how much of a priority this would be right now though. If anyone wants to tackle these, I'd welcome to contributions.
Here's what my thoughts are on what we'd need for something basic:
add_world_sprite
,change_world_sprite
, andremove_world_sprite
actions - Add a world sprite to add a plant sprite, change to change the sprite after x amount of time has passed, and remove to remove the sprite upon harvesting.set_timer
,remove_timer
actions - Set a timer when player plants something and remove the timer when it is fully grown or harvested.time_passed
condition - Check the plant timer to see if x amount of time has passed to change its world sprite and see if it is harvestable.item_used
condition - Check to see if a "seed" type of item has been used while near a plantable area.
This would let us define an event in the map editor for certain tiles (like tiled soil) that could check for a seed item being used which would add a world sprite and set a timer. Here's a quick mock up of what those map events might look like:
-----------------------------------------------
Event 1cond1 is player_facing_tile
cond2 not variable_set tile1_planted:true
cond3 is item_used berry_seed
act1 dialog You planted a berry seed!
act2 add_world_sprite berry_seed.png
act3 set_timer tile1_planted_timer
act4 set_variable tile1_planted:true
Event 2cond1 is time_passed tile1_planted_timer:30
act1 change_world_sprite berry_shrub.png
Event 3cond1 is time_passed tile1_planted_timer:60
act1 change_world_sprite berry_tree.png
Event 4cond1 is time_passed tile1_planted_timer:60
cond2 is player_facing_tile
cond3 is button_pressed K_RETURN
act1 add_item berry
act2 dialog You harvested a berry!
act3 remove_world_sprite
act4 remove_timer tile1_planted_timer
act5 set_variable tile1_planted:false

By josepharaoh99 26 Aug 2016 00:29
Champion · 295 commentsWhoa! That looks so awesome and Tuxemon worthy! I hope we can get an interface like that going!
Multiple Media Producer
Jesus is God! http://www.upci.org/search

By josepharaoh99 10 Nov 2016 00:29
Champion · 295 commentsSome HORRIBLE pixel art cake for the game (if anyone wants to do anything with it): http://opengameart.org/content/cake-pixel-art Horribly simple
Last edited by josepharaoh99 (10 Nov 2016 00:29)
Multiple Media Producer
Jesus is God! http://www.upci.org/search
By tamashihoshi 17 Aug 2016 12:01
Champion · 261 comments