for those of you who do not check github:https://github.com/Tuxemon/Tuxemon/issues/128
...so what do you guys think?
I'd say putting items + healing after combat moves (as in many jrpgs if im not mistaken) makes the battle a little more strategic but makes it harder.You can't just go on "ill attack until i have low hp and heal my tuxemon" but have to think and be careful.. and heal your tuxemon maybe a little more earlier or go a risky way.
funny thing is: that's something that made me build up a item-too-late-death-paranoia in most games. i personally dont like it THAT much to be honest, but i still think its something valueable somehow. do i sound weird?
your opinion on that (not on my weirdness but on the action order)?
We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!
I like it there are just a few things wondering.
Will the status damage still come last or be included with the normal damage phase? IMHO leaving status problems last is best
What about the Capture Device? i think it should be in a 'special items' category that gets used first no matter what.is would make it impossible to catch a tuxemon who always runs e.g. Latios/Latias style AII know this might not even be in the game but still would be a good option to leave open.
so just to clearify i'm thinking special items -> run -> speed of monster -> regular items -> healing -> status effects