Tuxemon Calls

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By josepharaoh99 27 Jul 2016 18:43

Champion · 295 comments

Are we going to have Tuxemon calls in this game (as in, a wild Tuxemon runs up, slithers up, slides up, or whatever, and then makes its special noise at you)? It'd be a good idea, but a lot of work.

Here's one very rough example I have (of Pigabyte): https://soundcloud.com/joseph-levesque- … 1/pigabyte
All my sounds on SoundCloud: https://soundcloud.com/joseph-levesque-700792951


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By Sanglorian 28 Jul 2016 07:43

Champion · 498 comments

I don't think it's an essential feature, but I think it'd be a nice touch. We wouldn't need to do one for every creature - once we had growls, hisses, splashes, snorts, beeps, neighs, rustling and thumps we'd have most monsters covered.

EDIT:

Here's what I dug up from just three pages of Open Game Art's sound effects (plus josepharaoh99's sound effects):

UPLOADED! Chirping insect: http://opengameart.org/content/chirp-loop
BAMBOON: http://opengameart.org/content/swish-ba … n-swhoshes
Fairy or magical: http://opengameart.org/content/spell-3 , http://opengameart.org/content/spell-4 , http://opengameart.org/content/shimmer-glitter-magic , http://opengameart.org/content/3-heal-spells
A big flyer: http://opengameart.org/content/whoosh-2 , http://opengameart.org/content/whoosh-1
Robotic: http://opengameart.org/content/monster-1, https://www.freesound.org/people/joseph … ds/352852/
UPLOADED! Fire type: http://opengameart.org/content/spell-4-fire
UPLOADED! DJINNBO: http://opengameart.org/content/scary-ghost-1
Knife wielder: http://opengameart.org/content/knife-sharpening-slice-1 , http://opengameart.org/content/knife-sharpening-slice-2
Dry leaf monster: http://opengameart.org/content/leaves-c … -crumbling
Chicken, duck, cow, pig, sheep monsters: http://opengameart.org/content/farm-animals, https://www.freesound.org/people/joseph … ds/353252/, https://www.freesound.org/people/joseph … ds/352698/
Wind, weather or flying monsters: http://opengameart.org/content/windy-sound-2 , http://opengameart.org/content/windy-sound-1 , http://opengameart.org/content/short-wind-sound , http://opengameart.org/content/short-wind-sound
ALTIE: http://opengameart.org/content/warp-sound-3
Alien monsters: http://opengameart.org/content/warp-sound-2 , http://opengameart.org/content/warp-sound-1
Metal type: http://opengameart.org/content/7-mechan … and-buzzes , http://opengameart.org/content/9-sci-fi … -and-beeps , http://opengameart.org/content/robotic- … tep-sounds , Laser Beam (josepharaoh99)
Jumping or spring monster: http://opengameart.org/content/vibrating-plastic
Water type: http://opengameart.org/content/6-short-water-splashes , http://opengameart.org/content/water-splashes
Ice and snow monsters: UPLOADED!http://opengameart.org/content/ice-spells
Snow or rock monsters: http://opengameart.org/content/42-snow- … -footsteps , http://opengameart.org/content/9-wet-snow-steps
Monstrous monsters: UPLOADED!http://opengameart.org/content/6-monstrous-growls , http://opengameart.org/content/15-monst … ath-sounds
Destructive monsters: http://opengameart.org/content/35-woode … structions , http://opengameart.org/content/5-break-crunch-impacts
Squidgy and aquatic monsters: http://opengameart.org/content/8-wet-sq … rp-impacts
Humanoid monsters: http://opengameart.org/content/11-male- … ath-sounds
UPLOADED! Carnivores: Roar and Bite (josepharaoh99)
UPLOADED! PIGABYTE: Pigabyte (josepharaoh99)

Last edited by Sanglorian (30 Apr 2017 12:18)

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By tamashihoshi 28 Jul 2016 11:57

Champion · 251 comments
Sanglorian wrote

I don't think it's an essential feature, but I think it'd be a nice touch.

HMMMM... well.. arent the pokemon calls in all games?
and cant you listen to their calls in the pokedex?
to me, the tuxemon calls are an important feature,..

we do not have to do include it in the "main" campaign, but it should be somewhere in the source code.

not high prio for me though; the tuxedex should be up first


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By xirsoi 29 Jul 2016 02:56

Champion · 66 comments

Adding something like this would be extremely easy, once the tuxedex is up. It's simply another property for Monsters that points to a file. Sound will already be required, so loading the sound file when battle is joined and when the tuxedex entry is loaded should be pretty trivial.


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By josepharaoh99 30 Jul 2016 01:31

Champion · 295 comments

Thanks Sanglorian for fishing this up! Yeah, it shouldn't be hard to implement, it just might be hard to find all the sound effects. But you've started us off really good!

One thing I have to say is that some of those sounds sound like what a Tuxemon moving would sound like, not what the Tuxemon itself would sound like.

Last edited by josepharaoh99 (30 Jul 2016 01:32)


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By Sanglorian 31 Jul 2016 07:00

Champion · 498 comments
josepharaoh99 wrote

Thanks Sanglorian for fishing this up! Yeah, it shouldn't be hard to implement, it just might be hard to find all the sound effects. But you've started us off really good!

One thing I have to say is that some of those sounds sound like what a Tuxemon moving would sound like, not what the Tuxemon itself would sound like.

Hey no problem, thanks for the prompt!

Is it a problem if the sound effect is the tuxemon moving? I thought there might be some big, quiet 'mons that wouldn't make a noise themselves.

Another resource is Kelvin's sound packs: http://kelvinshadewing.net/sndPack1.php http://kelvinshadewing.net/sndPack2.php http://kelvinshadewing.net/sndPack3.php

Unlike most of the sound effects from OpenGameArt, Kelvin's sounds have a "chiptune"/8-bit effect, which would match the music. But they also sound less like real animals.

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By bitcraft 2 Aug 2016 17:49

Champion · 167 comments

If I understand it correctly, the TXMN would have a sound effect played when the battle starts?  The sounds are mostly unique, and probably only shared by a couple of them?  I do like the idea of it and as long as the licensing is good, it would be simple to get them in the game right away.

I've opened a github issue to discuss the implementation/programming of the TXMN call.

https://github.com/Tuxemon/Tuxemon/issues/200

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By josepharaoh99 4 Aug 2016 17:37

Champion · 295 comments

Thanks Sanglorian for the link to the sounds and the input. Yeah, it should be fine to just let Tuxemon sounds be sounds of them approaching.

Thanks, bitcraft, for the github issue. Looks good!

I might be able to make a few more custom sounds soon

By the way, I have an Envato account with a few sound effects on it (and my portfolio is growing). If at any time, anyone on the crew wants any of the sounds for the game, I will supply it for free.
https://audiojungle.net/user/josepharaoh99

Last edited by josepharaoh99 (4 Aug 2016 17:39)


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By tamashihoshi 4 Aug 2016 19:45

Champion · 251 comments

quick question about the sound-style:
do we want the tuxemon to sound realisticish or 8-bitish (or 16-bitish, wutever)?

im playing firered a little.. the bgm and all are all remastered from gb to gba but the pokemon still sound the same... i kinda like that. but not sure if you like it...


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By bitcraft 5 Aug 2016 01:13

Champion · 167 comments

You raise a good point, tama.  I don't think there is a style guide for sounds and music.  I think my only opinion on it will be that the graphics are "8 bit" (or 16?), and roughly falls into 1992-1995.  Sound effects from that time weren't super clean, but they weren't completely synthesized either.  It would feel out of place to have very crisp, clean sounds from tuxemon, because the graphics and music is a bit retro.  One *could* run the clean sounds through some synth software to reduce the fidelity and make them fit the rest of the content.  At this point though, I don't see a problem contributing whatever works.  My feelings are wait until version 0.9 to go through the sounds, music, sprites, graphics, etc and make them all fit together, then release 1.0 with theme that all fits together.

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By Sanglorian 8 Aug 2016 06:58

Champion · 498 comments

I think deciding whether we go regular or chiptune/8-bit for the sound effects is probably worth doing early - that's not really something that can be tweaked after the fact. My gut preference is for 8-bit music but regular sound effects, but I don't know if that would sound ridiculous. If it would sound ridiculous, my second preference is for 8-bit music and 8-bit sound effects.

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By josepharaoh99 27 Aug 2016 23:53

Champion · 295 comments

Also started a new profile for my free Public Domain sound effects. Hope you guys eventually find some you like as I keep adding new ones. My two profiles are:

https://www.freesound.org/people/josepharaoh99/

https://audiojungle.net/user/josepharaoh99


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By bitcraft 28 Aug 2016 03:05

Champion · 167 comments

I love the pig sound!

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By josepharaoh99 31 Aug 2016 19:09

Champion · 295 comments
bitcraft wrote

I love the pig sound!

Thanks! I do, too!

Last edited by josepharaoh99 (31 Aug 2016 19:09)


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By josepharaoh99 11 Sep 2016 23:23

Champion · 295 comments

Anyone check out as3sfxr or chiptune?

http://www.superflashbros.net/as3sfxr/

http://sfbgames.com/chiptone/

It lets you make free public domain sound effects online.  It is intended for Mario style sound effects, but we might get a few good ones if we mess with it a bit smile


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By tamashihoshi 12 Sep 2016 17:26

Champion · 251 comments

http://www.bfxr.net/ is like as3sfxr but has a few more waveforms ^^


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By NikitaKurylev 12 Sep 2016 18:50

Member · 14 comments

Tried to create a tuxemon cry

https://soundcloud.com/bklv7rfrteav/tuxemon-cry01

It's not very good. But I can improve it, just give me a direction.
Created with FreeBoy sound emulator in LMMS.

I also going to try to make some music soon (I'm sure it won't be good)

Last edited by NikitaKurylev (12 Sep 2016 18:51)

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By tamashihoshi 12 Sep 2016 18:53

Champion · 251 comments

Hey Nikita, what software do you use to create music? also LMMS?


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By NikitaKurylev 12 Sep 2016 19:06

Member · 14 comments
tamashihoshi wrote

Hey Nikita, what software do you use to create music? also LMMS?

Yes, LMMS. I can't create more than 8bit music.

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By tamashihoshi 12 Sep 2016 19:11

Champion · 251 comments
NikitaKurylev wrote

Yes, LMMS. I can't create more than 8bit music.

have you tried out musescore?
https://musescore.org/de

its pretty cool, but not 8 bit... try it out, maybe its fun for you

i also did only 8 bit, but then the fire na.. i mean i found muse score, and non-8 bit stuff is pretty fun big_smile


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By NikitaKurylev 12 Sep 2016 19:32

Member · 14 comments
tamashihoshi wrote
NikitaKurylev wrote

Yes, LMMS. I can't create more than 8bit music.

have you tried out musescore?
https://musescore.org/de

its pretty cool, but not 8 bit... try it out, maybe its fun for you

i also did only 8 bit, but then the fire na.. i mean i found muse score, and non-8 bit stuff is pretty fun big_smile

Thanks for your advice, but I think muse score is too professional for me.
I'm not a musician. I don't know notes. I just looked for a music sequencor like the one in LBP2 (https://en.wikipedia.org/wiki/LittleBigPlanet_2) and found LMMS. From that time I have only one ok-level track https://soundcloud.com/bklv7rfrteav/third.

upd: uploaded it to soundcloud

Last edited by NikitaKurylev (12 Sep 2016 19:34)

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By tamashihoshi 12 Sep 2016 19:35

Champion · 251 comments

ah okay, i understand smile


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By NikitaKurylev 13 Sep 2016 17:37

Member · 14 comments

https://soundcloud.com/bklv7rfrteav/tuxemoncry02
Tried to make evil laugh
It may be Djiinbo

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By josepharaoh99 13 Sep 2016 18:32

Champion · 295 comments

Hey, Nikita! It's great to see your contributions! I actually think they sound killer - they sound they would also go good for musical tunes like when an event happens (like a short tune when you get a special item, etc.)
They sound great!

Does LMMS only make 8 but music? Just wondering cause I've thought of getting it.

Also, have you used Audacity? That's what I use for most of my sound effects big_smile

Last edited by josepharaoh99 (13 Sep 2016 18:33)


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By NikitaKurylev 13 Sep 2016 18:57

Member · 14 comments
josepharaoh99 wrote

Does LMMS only make 8 but music? Just wondering cause I've thought of getting it.

It makes any music you want