SPRINT 2! Getting the Trainer Sprites Done

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By Sanglorian 2 Nov 2016 09:46

Champion · 498 comments

The Monster Sprint has been a big success! We're up to 100 tuxemon that belong to complete families, and there's just 11 more that are crucial to the story that we need to get done.

So this seemed like a good opportunity to kick off the Trainer sprint.

Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.

Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).

There's also some that are mostly done, so if you don't have a lot of time, they'd be good choices to work on.

Trainers Required by the Story

  • Male Rival: Nothing done yet. Overland sprites need to be completed.
  • Scoop Boss: Nothing done yet.
  • Shaft Boss: Nothing done yet.
  • Nimrod Boss: Battle sprite not done yet.
  • Spyder Boss: Battle sprite not done yet.
  • Spyder Rookie: Battle sprite not done yet.
  • Monk: Overland sprites need to be completed.
  • Master: Battle sprite not done yet. Overland sprites need to be completed (it's currently too short).
  • Fisher: Nothing done yet. Overland sprites not done yet.
  • Nurse: Nothing done yet.
  • Male and Female Enforcer and Enforcer Boss: Overland sprites need to be completed (it's currently too short).
  • Soldier: Battle sprite not done yet. Overland sprites need to be completed.
  • Miner: Overland sprites need to be completed.
  • Florist: Battle sprite not done yet.
  • CEO: Battle sprite not done yet.
  • Postboy: Overland sprites need to be completed (it's not the right colour).
  • Magician: Overland sprites need to be completed.
  • Pirate: Battle sprite not done yet (there is one, but it doesn't match the style).


Completed Trainers

  • Overland only: Rival's Granny, Achievement Maniac, Shopkeeper
  • Overland and battle: Mom, Shop Assistant, Scientist, Professor, Beachcomber, Cat Girl, Swimmer, Tennis Player, Dragonrider, Picnicker, Male Trainer, Female Trainer, Barmaid, Greenwash Boss, Monk, Miner, Magician, Soldier, Male Enforcer, Female Enforcer, Enforcer Boss, Postboy, Pirate, CEO, Fisher, Florist, Nurse, Master, Spyder Agent, Spyder Boss, Nimrod Boss, Male Rival, Scoop Boss, Riverboat Captain, Scoop Boss

Stats: 15 33 battle trainers completed, two other trainers completed.

Five No trainers haven't been started.

Last edited by Sanglorian (12 Oct 2017 05:44)

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By Sanglorian 5 Nov 2016 01:51

Champion · 498 comments

I finished off four overland sprite sheets that had been started by the good people at Catch Challenger:
Soldier_trainer.gif
Miner_Trainer-Sheet.gif
Monk.gif
Mag_Trainer.gif

Brings our total battle trainers completed to 18.

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By josepharaoh99 9 Nov 2016 17:00

Champion · 295 comments

They look great! Can't wait to see them in the game big_smile


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By Sanglorian 12 Nov 2016 11:18

Champion · 498 comments

Soldier.gif

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By Sanglorian 13 Nov 2016 02:04

Champion · 498 comments

Soldier_taller.gif
Master_2.gif

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By josepharaoh99 20 Nov 2016 23:43

Champion · 295 comments

Wow! Did you make that character sprite? And those variations of the knight and ninja NPCs are awesome! (I REALLY like that ninja big_smile)


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By Sanglorian 21 Nov 2016 00:49

Champion · 498 comments

Hi josepharaoh99, I did make that character sprite smile

Thanks for the kind words!

I'm making a template for people to be able to select a character's hat, hair, skin colour, clothes and eyes. You can see where I'm at here: http://opengameart.org/forumtopic/im-ma … e-guidance

I'd love to know what everyone thinks!

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By Sanglorian 17 Dec 2016 00:17

Champion · 498 comments

Tanned_postboy.gif
I changed the colours to match the main sprite.

Fisherwoman.png
Fisher.gif

Ceo.gif

I didn't mean to make the CEO so short - I just measured wrong.

He's a bit taller now:

Ceo_-_taller.gif

Florist.gif

Last edited by Sanglorian (17 Dec 2016 22:27)

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By Sanglorian 22 Dec 2016 11:06

Champion · 498 comments

Nurse.gif

Based loosely on MomokaHirami's template

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By josepharaoh99 22 Dec 2016 16:17

Champion · 295 comments

Yay! These are awesome to see - they look awesome! Thanks so much for the contribution!


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By Sanglorian 23 Dec 2016 21:55

Champion · 498 comments

My pleasure!

The Master (for the Dojo of the Five Elements)

Ninja.gif

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By Sanglorian 25 Dec 2016 05:47

Champion · 498 comments

Spyder_rookie.gif
SPYDER_BOSS.gif

Based loosely on MomokaHirami's template

Nimrod_boss.gif

Playing around with some double battle options:

Spyder Pair
Spyder_pair.gif

Business Time/Mentor & Mentee
Business_Time.gif

Med Duo
Med_Duo.png

Type Enthusiasts
Type_Enthusiasts.png

Villain Duo
Villain_Duo.png

Last edited by Sanglorian (25 Dec 2016 21:37)

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By Sanglorian 27 Dec 2016 08:59

Champion · 498 comments

Here's the faces of some of our trainers, to show the range of skin and hair tones our default palette supports:

Faces_of_tuxemon.gif

I'm going to make a conscious effort to represent a greater variety of skin tones in the trainer sprites that I make.

Here's a couple of sprites where I used the skin colour palette of a different sprite. I think they look pretty solid:

Riddler_-_new_tone.gif
Female_rival_-_new_tone.png

Here's a number of skin tone options.
Skin_tones.gif

Last edited by Sanglorian (27 Dec 2016 09:56)

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By ShadowApex 4 Jan 2017 04:30

Lead Developer · 374 comments

Awesome work Sanglorian! The range of skin and hair tones is great!


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By josepharaoh99 11 Jan 2017 16:27

Champion · 295 comments

Quick idea - for dialog, what if we added an option to put a face sprite on the dialog box to help show who's talking? Just an idea...

Last edited by josepharaoh99 (11 Jan 2017 16:27)


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By ShadowApex 13 Jan 2017 05:40

Lead Developer · 374 comments
josepharaoh99 wrote

Quick idea - for dialog, what if we added an option to put a face sprite on the dialog box to help show who's talking? Just an idea...

I think this would be a neat idea to implement! We just would need to make sure we have enough face sprites for the various NPCs you find in the game.


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By Sanglorian 4 Sep 2017 10:46

Champion · 498 comments

I've grabbed four more sprites from OGA, which helps fill out our trainers:

Captain1.png
Ninja1.png
Pirate1.png
Soldier1.png

That leaves just one more trainer that's necessary for the plot! (The Shaft Boss)

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By tamashihoshi 6 Sep 2017 11:39

Champion · 251 comments
Sanglorian wrote

(...)That leaves just one more trainer that's necessary for the plot! (The Shaft Boss)

Any ideas/suggestions on the design?


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By Sanglorian 6 Sep 2017 11:55

Champion · 498 comments
tamashihoshi wrote
Sanglorian wrote

(...)That leaves just one more trainer that's necessary for the plot! (The Shaft Boss)

Any ideas/suggestions on the design?

Yeah!

So Shaft is a mining company, so something to do with mining - a miner, a geologist, an operator of heavy machinery, a surveyor, etc. Alternatively, it could be someone who is clearly in management and out-of-place on an actual work site - like someone in a suit uncomfortably wearing a hard hat (or holding it, trying to avoid putting it on, etc.).

There's also more male Bosses than female so far, so a female Boss could be good - but there's no fixed requirement for that.

Here's the miners that the Shaft Boss will be in charge of:

Miner_Front_%2864x64%29.png
Miner_Trainer-Sheet.gif

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By tamashihoshi 7 Sep 2017 16:18

Champion · 251 comments

Hey, i just came home and made this little scribble:
TcOaHFH.png

I think I tend to oversexualize female characters - and that happens way too much in our society. so I went and made a large woman... I threw some basic colors on her. To differ from the others, she needs similar but different clothes. Before I go on with something like that: Should the shaft boss be a large woman with mining clothes?

Edit: Yup I didn't even give her any hair yet big_smile if you would like to see her in game, I can finish her design...

Last edited by tamashihoshi (7 Sep 2017 16:19)


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By Sanglorian 10 Sep 2017 11:03

Champion · 498 comments

Please do - that looks great! Thanks tamashi

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By tamashihoshi 12 Sep 2017 07:27

Champion · 251 comments
Sanglorian wrote

Please do - that looks great! Thanks tamashi

Will do!

I have a question regarding "more important characters": Should we probably think of some kind of personality for important characters, or is it too early for that (the story isn't that fixed right now)?

Last edited by tamashihoshi (12 Sep 2017 07:28)


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By tamashihoshi 12 Sep 2017 08:52

Champion · 251 comments

AfKhkeM.png
https://imgur.com/HLAjcwk.png

Here she is again!

I was asking about the personality thing because it influences the character design. To me, she is...
- ... a hard worker (probably even a bit of a workaholic)
- ... honest with herself
- ... appreciated
- ... strict to herself and to others
- ... a role model for her workers
- ... naive - fighting for a greater good, not understanding that the steps she is taking might have the opposite effect


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By Sanglorian 12 Sep 2017 13:20

Champion · 498 comments

Love it, tamashi - I've added her to the wiki.

In terms of personality, yeah I think it wouldn't hurt! The main thing would be that the personality should be clear from a few lines of dialogue, since that's all that most characters will probably get.

Last edited by Sanglorian (12 Sep 2017 13:20)

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By tamashihoshi 12 Sep 2017 14:23

Champion · 251 comments
Sanglorian wrote

Love it, tamashi - I've added her to the wiki.

In terms of personality, yeah I think it wouldn't hurt! The main thing would be that the personality should be clear from a few lines of dialogue, since that's all that most characters will probably get.

That's right - but she's not the only person who will talk. As you aproach her, you will face her workers.. and they might loose a few lines about her. Something like...
"If you want to continue, you have to pass me!"
- you defeat the worker -
"What a loss!"
- when you talk to him after the fight -
"I hope Boss is not mad - she gets angry so fast..."
"But she is a nice person and has a heart like a diamond." (oh god... mineworker jokes...)

Probably someone else might say
"I will train more and become as strong as our Boss."
"She worked so hard to become the leader, I wanna be like her someday."

Or so...
Something I liked in Pokemon Firered was the device, which sorted quotes of characters to specific persons, so if someone talked about a gym leader, you had that line in your device and could read it again.


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!