So here are my first two sprites. They're an evolutionary chain and both water type.
The first is named "Chillimp" (The Frost Ape Tuxemon). And the evolved form is named "Snowrilla" (The Yeti Tuxemon).
Menu Frame 1: Menu Frame 2: Menu Animation: 96x96:
Menu Frame 1: Menu Frame 2: Menu Animation:
Last edited by Chickenshowman (9 Jan 2017 18:06)
Great stuff! Snowrilla looks great, I love the highlighting and shading in particular.
One thing is that we use faces for the menu sprites, rather than whole body shots. Chillimp is fine, because it basically is a face, but Snowrilla is showing too much body.
Thanks! Still learning spriting but hopefully improving!
Oh I didn't know it was just the face, I'll try to make that when I have some more time.
Wow, that looks really nice. Good job!
Made another evolutionary chain today. I don't have names for them yet, tbh I'm not great with naming things (maybe you guys can help me with that part).
The idea is this: the first in the chain is a prophet (who looks like a turtle) who has roamed the desert for hundreds of years in search of his god (maybe not actually god but something like "World Spirit"). Here he is: http://imgur.com/a/P7iOh Maybe a name like Prophetoise? (Prophet and tortoise mixed).
Anyways he spends so much time searching for his god that through wisdom and power be evolves into the god he is looking for! Here's the second and final evo http://imgur.com/a/NiVIZ (no name idea for this one).
When I made them I was thinking there was a psychic type in this game but since there isn't I guess the first evo could be earth or wood and the final would be fire.
Face Sprite Frame 1:
Face Sprite Frame 2:
Front Sprite: 64x64
Back Sprite: 64x64
Oh as an aside, can someone tell me how to link pictures straight into the forum without linking these imgur links?
Last edited by Chickenshowman (9 Jan 2017 18:10)
Yeah, sure thing.
When you've uploaded them to Imgur, right click and select "Copy image address"
Then on the forums, type
(with the image address pasted in the middle) and they'll show up as images.
Oh, and in terms of names, what about
Forturtle (fortell + turtle) and Prophetoise
Last edited by Sanglorian (9 Jan 2017 08:11)
Ah ok perfect thank you! Ya I'll go with those names. By the way are there any sprites which need finishing?
I am just doing this to practice making sprites but having a hard time thinking up new concepts. Would be more than willing to redo/finish any sprites that need done.
It would be great to get some more trainer sprites done - you can see the progress so far here:https://forum.tuxemon.org/thread.php?id=179
In terms of other trainers I'd love to see, a "Rocker" class (a female punk/rock musician/fan) would be very cool, as would a "Fire Fighter", "Homemaker" (just a mum or dad, maybe in an apron), that sort of thing.
Or if you wanted to work on other monsters, here's some that are close to completion and just need a few more sprites:https://forum.tuxemon.org/thread.php?id=168
You can look up each of these on the wiki (wiki.tuxemon.org) to see which sprites have already been done. Here's the page where you can sort them by how completed they are:https://wiki.tuxemon.org/index.php?titl … ss_Tracker
Hope that helps - we really appreciate your contributions so far!
Here's the back and face sprites for Allagon and Wrougon.
Face Sprite 1:
Face Sprite 2:
Edit: I didn't exactly match the colours from the front sprite so those might need to be changed by the original creator but that should be easy enough to do.
Last edited by Chickenshowman (10 Jan 2017 04:01)
Great stuff! I wouldn't worry about the colours yet - a lot of our sprites don't follow the official palette for one reason or another, so we're going to need a big consolidation at some point.
So I've been tryng to make a firefighter trainer sprite and kinda realizing I have no idea how to make it look like a person. Never really tried to draw a person before. Sanglorian I was checking out some of the trainer sprites you made and they look really awesome.
Any tips for how I could improve this dude?
Last edited by Chickenshowman (11 Jan 2017 04:46)
So I've been tryng to make a firefighter trainer sprite and kinda realizing I have no idea how to make it look like a person. Never really tried to draw a person before. Sanglorian I was checking out some of the trainer sprites you made and they look really awesome.Any tips for how I could improve this dude?http://i.imgur.com/Pdu83gk.pnghttp://i.imgur.com/nFVpajo.png
Hey, that's pretty cool! And thanks for the kind words.
I learned a lot from looking closely at the third generation Pokemon sprites, and seeing how they worked - in terms of shape and colour.
I had a little play around with the firefighter sprite, and here's a few thoughts I had:
* The right-hand boot could be a bit smaller, to break the appearance of both boots being the same.* I find the best eyes are two pixels by two pixels, with two white pixels on the outer column, and then a black and a coloured pixel on the inner column. * The head could be smoothed out a bit - it feels a bit choppy, not as spherical as it could be.* The hands are quite big, and making them smaller makes the hose also seem a bit too big.* The helmet goes up at the forehead, when I think it should go down.
But I don't mean to be too critical - I think it's good!
Wow, these sprites are amazing - I really appreciate all the help you've given us already! If you're looking for certain tuxemon to be finish, I'd really love to see Fribbit and Lapinou completed, but that's just personal preference (just enjoy working on whatever you want to ).
Great job on the fireman, too! One thing I noticed is that his shoulders stretch maybe a pixel or 2 too broad, but don't feel like I'm pounding you down - it's an amazing sprite!
And Sanglorian, I don't know what to say - every time I return to the wiki, I see new Tuxemon I've never seen before
Last edited by josepharaoh99 (11 Jan 2017 16:49)
Multiple Media ProducerJesus is God! http://www.upci.org/search
Thanks for the kind words! I've really been enjoying learning how to make sprites, and glad to help any way I can.
No worries on the constructive criticism! I'm very new to pixel art so I want all the advice I can get.
I was actually thinking of doing Fribbit next so that's perfect!
So the back sprite for Fribbit is proving to be harder than expected. Gonna keep working at that one but for now here's Lapinou finished!
Edit: Had fun with Lapinou and decided to make my own rabbit which quickly turned into a Jackelope! He can be wood type. Can't think of a good name yet. Anyone got a good one?
Last edited by Chickenshowman (14 Jan 2017 23:55)
I made the back sprite for Birdling but he's not looking in quite the same direction as most of the back sprites. Is this alright or should I make him so he's facing more away from the screen?
Edit: Oh I also made a sprite for Vyking since all there was was this drawing https://wiki.tuxemon.org/images/e/e9/Vyking.jpg
Last edited by Chickenshowman (14 Jan 2017 16:39)
Wow, these look really nice. Keep it up!
... I feel like I'm repeating myself here... oh well.
Last edited by Serpexnessie (14 Jan 2017 18:41)
For the jackalope, how about Briarabbit (''briar'' + ''Brere Rabbit''), Pineconey (''pine cone'' + ''coney''), Jackalop (''jackalope'' + ''lop'', like to lop off a tree branch), Jackalog or Logpin (''log'' + '' lapin'')?
I wouldn't worry about it - the tuxemon come in so many different shapes that some are going to look better facing mostly forward, and some facing mostly to the right.
Last edited by Sanglorian (14 Jan 2017 23:38)
Ya let's go with Pineconey, I like that one!
The Chillimp sprite is pretty good, I support it. I especially love Pineconey, +1 to adding them in! Birdling is also pretty okay... same for Vyking.
Hi, I really love your snowrilla, especially the colors! I also wanted to tell you I like your sprites...
and now to the embarrassing part...
I accidentally said this to the wrong person, so here again correctly: thank you alot for finishing the green bird sprite I didn't finish!Sorry for posting it at the wrong place >///<
Here's my wrong post, if you're confused: https://forum.tuxemon.org/thread.php?pid=1780#p1780>////>
We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!
Thank you! And no problem finishing the bird! The front sprite was really well proportioned. Made it easy for me to make a back sprite.
So I have started working on a medieval looking tileset for the first world. It's gonna take me a while to get it to the point where I think we could use it in the game but I just wanted to give a preview of what I've finished so far (ignore the messed up tile at the bottom, I forgot to put a corner piece).
I plan on adding quite a bit more including:
1. Textures: Dirt and water tiles
2. Sprites: Knight, Priest, Woman peasant, child peasant
3. Buildings: A church and a barn/silo combo
4. Objects: Bush, Rock, Wagon, Hay Bail and another type of tree (one that is 16x32 instead of 32x32)
Is there anything else I should add to this? Anything that I am forgetting that would be necessary to a medieval scene? Obviously this is going to take me a long time but I love making tilesets and like having something to work towards.
This would be awesome as an alternative tileset to show off that Tuxemon is more than just an open source Pokemon-esque game, it's an engine.
Good work! I especially like the trees