Version 0.3.0-alpha Release
I'm happy to announce that all the version 0.3 goals have been reached! This latest alpha release includes a lot of new features that brings us ever closer to a feature-complete game!
I'd like to especially thank users dtdannen, druz320, and ChillyCider for their code contributions and Cavalcadeur, rsg167, Kelvin, and TacoBot for their art contributions during this milestone!
For a list of changes and binaries for Android, GCW-Zero, Windows, and Debian/Ubuntu of this release, check out the latest release on GitHub. Note that this is still an alpha build!:
https://github.com/Tuxemon/Tuxemon/rele … .3.0-alpha
Release Notes
Tuxemon pre-release version 0.3.
Known Issues:
- Ogg music will not play on Mac OS X.
- Pressing ENTER while in a menu will still activate button press events.
- In Android, all touch events will create a K_UP event for all buttons.
- When using a smaller resolution, world player movement is slower.
- Game may sometimes hang when exiting.
Changelog:
- Added optional rumble support with libShake
- Added a new plugin architecture compatible with Android that removes the Yapsy dependency.
- Added random encounters
- Added animated combat and basic capture animations
- Added a basic creature catching system
- Added NPC pathfinding
- Added polyline collisions, to have collision walls that are less than a tile width
- Added item sprites
- Added experience system
- Added Bigfin, Bolt, Djinnbo, Eyenemy, Fruitera, Nut, and Rockitten monsters
- Added redesigned event system for simpler map events
- Fixed bug where you could not launch the game outside the root game directory
- Fixed existing maps and some events to work with new event system format
- Fixed joystick events
- Fixed bug in deb package that would cause the game to not launch
By ShadowApex 26 Sep 2015 20:05
Lead Developer · 374 comments