I thought I would create a thread for anyone to post their incomplete sprites, especially ones needing contribution on. So, here is a list of the current ones in Tuxemon:
Dandelion by ProfessorGreen: Foofle: Pigabyte: Shammer: Rhinchus: No back sprite.As you can see, these are incomplete sprites, but I will continue to update and modify them. So, when they finally look good enough, be sure to let me know, ShadowApex. Also, I welcome anyone else with incomplete monsters to post there's here. Thanks!
Last edited by josepharaoh99 (20 Nov 2015 16:22)
Multiple Media ProducerJesus is God! http://www.upci.org/search
I got some menu sprites for Pigabyte:
Last edited by josepharaoh99 (1 Dec 2015 16:51)
Thanks for the menu sprites! I have added Pigabyte to the latest version of the development branch here: https://github.com/Tuxemon/Tuxemon/comm … 80c6086cdc
I like dandelion but the sprites seems a little small. Can I make a dandelion sprite myself?
Reddit: https://www.reddit.com/user/tamashihoshiYT: https://www.youtube.com/channel/UCiRE3A … I-kz1lKRgAOGA: https://opengameart.org/users/tamashihoshi
Yeah, it's a test sprite by professorGreen. If you make one, that would be very appreciated; it's a very cool concept. Check this out for ideas: https://forum.tuxemon.org/viewtopic.php?id=53 Thanks!
Last edited by josepharaoh99 (22 Dec 2015 16:29)
I've got some menu sprites for Shammer: If I need to fix any of his sprites at all, let me know
I'm working on another robot concept. If you like this, I can make back and menu sprites.
Here is a full list of sprites for him.I'm thinking of calling him Carabolt or Arthrobolt. Which do you think is better?
I really like this latest sprite! You've definitely been improving since your earlier work. I think I like Arthrobolt. It's a mash-up between arthropod and bolt, right? Looks good!
I've added Arthrobolt/Carabolt in the latest development commit here. Thanks for the sprite!
I'm making a pixel art for the volcano turtle Leo designed in his concept art:I'm not sure what his name should be. We can mix the words- Turtle- Volcano- Turtur (Latin) - Volcanus (Latin)to make some name for it. Maybe MagmaTurtle could be a younger version.
Last edited by josepharaoh99 (25 Jan 2016 23:25)
I'm making a pixel art for the volcano turtle Leo designed in his concept art.
Really well done!
I really didn't spend too much time on it, especially the colors, so the lightning is not completely defined. The light should come from the top left (a bit to the right of the corner of the screen), so you can put highlights and shadows according to it (I may do mistakes also, sometimes you flip the canvas and just forget that the light source has been flipped too...).
For the colors, you can try to improve them and make alternative palettes (Tuxemon should have multiple palettes for creatures, not just normal and shiny).One way to experiment with the colors is to use "HSV Adjustment" (in Krita it's in Filter, Adjust), and try to see what you get moving the sliders. If you're happy with some part of the change, you can then do the same thing but while selecting only specific colors.
I created a graphic for Leo's daisy monster: (it turned better than VOLCANO-TURTLE. For the volcano turtle's name, I came up with ONACLOV (reverse of volcano). Maybe we can call MAGMA-TURTLE this - AMGAM (reverse of magma). I'm not sure - I just know Pokemon did that with EKANS (reverse of SNAKE). Still working on ONACLOV's front sprite. (fixed up colors and shading a little)
Last edited by josepharaoh99 (1 Feb 2016 23:11)
Good contributions, I did a back line reference for the volcano turtle if you want to finish it!
I've looked in more detail at the dandylion sprite, and fixed some things. You did a good job overall, so these comments are to help you improve:- Since the light come from the top left, upper-lefty lines are lighter than other lines- Try to use lighter values (not black) for lines that are secondary details.- When coloring an area, you shouldn't rely too much on the scaled-down reference. Start with a flat base color, then put shades and highlights by hand. Anyway that's pretty good, keep it up!
By the way, in the Dex thread I did concepts for some of your creatures, what do you think of them? Any comments? There are some of your sprites that I don't really understand, could you tell more about your base ideas? (for example, Shammer and Rhinchus)
Thanks, Leo! I have been working on some other monster concepts. (Sorry about the bad quality. This was done with good old fashioned paper and penci9l)As far as Shammer, I see him as a cave dog made part of rock. Rhinchus is an animal that you have to go back in time to get (it's a dinosaur bird).So, if anyone wants to try their hand at these, feel free to. By the way, Leo, I really liked your drawing of Arthrabolt! It looked very good. I really like concept art, and your concept art provides good resources for pixel art.
Last edited by josepharaoh99 (5 Feb 2016 21:42)
There's no problem about the quality, don't worry. But what I would like to have is references that can translate into interesting design. For example, if you say 'a dinosaur bird', find a specie of prehistoric bird you like and put a link to it. Same thing, a specie of dog. It can be something else, like a reference to some cultural artifact, etc, etc.
Keep up the good work!
I'm experimenting with a few new sprites:Leo's magnet/robot fish (maybe name it PISCES, Latin for fish) SLUDGE-HOG (not done yet; having trouble with the shading:HYDRONE (a water robot)As far as pictures of a prehistoric bird or dog, I have used none for reference, so I would have to hunt some up, which I have not.
As far as pictures of a prehistoric bird or dog, I have used none for reference, so I would have to hunt some up, which I have not.
Well, could you do it? If you look at the original pkmn, it's full of references to real world creatures, plants, mythological references... It's the first thing that's really important when you start a design, the core idea. If the idea is good, the design can certainly end up great. Going in the reverse direction doesn't work so well for this task.
Furthermore it's a fairly easy task so I encourage you to find some things you like on which to base those creatures.You can look at Sanglorian's thread on how to make great creatures, it contains very useful links.
You have some great sprites too, so give them proper foundations.
Okay, Leo. I decided to search for some pictures for reference. Here's what the bat could be based on: For Shammer, I thought maybe he could be based on the Doberman Pinscher, just of a brown color and with rock features added.How's that do? Or is that not what you meant by reference pictures?
Yeah that's great!Any more ideas on what you want them to integrate? Like how the rockiness of the dog should appear visually? And what would be the distinctive elements of the prehistoric bird, its type,... ?
Not sure about RHINCHUS. But here are my ideas for SHAMMER:I've got a basic back pallete for ONACLOV, but I'm having trouble with shading:I've also got HYDRONE'S back sprite now:
Okay. A stalagmite dog then.In general however, spikes are what is called a 'design gimmick', that generally works well (spikes on a dragon look cool!), but decreases the design quality if over-applied, so try not to rely on such elements to cover for a lack of idea. Idea is key.
Here's a quick edit of your two sprites, my comments would basically be the same as what I've already said, so try to see how they apply to the changes. The color of the lava on the backsprite may be more miss than hit though, I'm not sure yet of how it should be done.
Hey josepharaoh99 and Leo, the new sprites look great. The only problem I can see is that Volcanoturtle's back sprite is 64x67 pixels.
Excuse me, I didn't check the image boundary before editing...Here's a quick portrait sprite to go with it.
Both look great, thanks.