Monster Concepts

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By josepharaoh99 22 Feb 2016 22:49

Champion · 295 comments

Awesome Leo!! I have a question for ShadowApex. What is the recommended format for menu sprite-face or whole body? If face, does it still need to be animated?

Leo wrote

Here's a quick portrait sprite to go with it.

I love how these look! Thanks for all your work!


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By ShadowApex 25 Feb 2016 02:44

Lead Developer · 374 comments
josepharoah99 wrote

Awesome Leo!! I have a question for ShadowApex. What is the recommended format for menu sprite-face or whole body? If face, does it still need to be animated?

We've decided to move towards using face sprites instead of whole body sprites for menus. They still need a 2-frame animation just like the previous menu sprites.


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By josepharaoh99 27 Feb 2016 21:40

Champion · 295 comments

Finished ONACLOV and HYDRONE:
p7WXvSC.png
BLBSGGr.png
ql3jjub.png
MsFUFAq.png
rM1wSJm.gif
cMH5X6P.png
SgPP3US.png
3TtIsmE.png
TnJBcMy.png
yV29i6P.gif
Yay, more Tuxemon creatures!

Last edited by josepharaoh99 (13 Jul 2016 18:26)


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By josepharaoh99 8 Mar 2016 22:40

Champion · 295 comments

I finished DANDELION for Tuxemon!!
dandylion2_zpsjhrrhd7k.pngnYm1Bzu.pngF2E3DDj.pngDWgAk45.pngSo2bFqE.gif

Last edited by josepharaoh99 (13 Jul 2016 18:26)


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By josepharaoh99 21 Mar 2016 22:34

Champion · 295 comments

New SLUDGE-HOG sprite
pMM7DeI.png

Last edited by josepharaoh99 (21 Mar 2016 22:35)


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By josepharaoh99 28 Mar 2016 21:55

Champion · 295 comments

Completed Sludge-Hog for Tuxemon:
zQuxGWL.png
8Di2Kqw.png
zNJLAHw.png
5IW1Ex3.png
ApBkk3p.gif

Last edited by josepharaoh99 (13 Jul 2016 18:26)


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By josepharaoh99 14 Jun 2016 20:28

Champion · 295 comments

Searching more on deviantart.com:
http://jozzer26.deviantart.com/art/Glit … -473365023
glitch_sprite_by_jozzer26-d7ttusf.png
http://jozzer26.deviantart.com/art/Esko … -463925061
eskoola_sprite_by_jozzer26-d7o7iv9.png

Last edited by josepharaoh99 (14 Jun 2016 20:30)


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By Sanglorian 15 Jun 2016 09:40

Champion · 499 comments

Hi josepharaoh99, those would be great! Unfortunately I noticed that jozzer26 had based those on other people's designs, which he can't give us permission to use (despite the Creative Commons Attribution licence). I got in touch with him and he said he'd prefer that we don't use the stuff on his deviantArt page (the original Fruitera should be fine) - but that when he gets free time he'll join the project and create some custom stuff for us smile

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By josepharaoh99 12 Jul 2016 18:54

Champion · 295 comments

My attempt at Aardart's menu sprite:
khEjbLf.png
aardorn_64px.png
Please help me fix it!! Thanks!

Last edited by josepharaoh99 (13 Jul 2016 17:54)


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By josepharaoh99 13 Jul 2016 18:31

Champion · 295 comments

I made Bursa's menu sprite. Tell me if it looks Tuxemon worthy!
bursa.png
HTxB2HT.png


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By Sanglorian 13 Jul 2016 22:31

Champion · 499 comments

Both look good! Remember that there's two face sprites per tuxemon, to make a little animation.

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By josepharaoh99 15 Jul 2016 21:41

Champion · 295 comments

Okay, finished Bursa! But the 2nd menu sprite looks kinda weird:
bursa.png
bursa_3.png
TMYOoZg.png
C8Mv6Jp.png
4lACUMT.gif


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By josepharaoh99 24 Jul 2016 02:09

Champion · 295 comments

Worked on Aardart some more:
aardorn_64px.png
aardorn_64.png
ptTmpd7.png
tw7dNdD.png
FzBN2z0.gif

Last edited by josepharaoh99 (24 Jul 2016 02:09)


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By ShadowApex 24 Jul 2016 02:53

Lead Developer · 374 comments
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By xirsoi 24 Jul 2016 13:50

Champion · 66 comments

Those sprites look great joseph smile


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By josepharaoh99 26 Jul 2016 18:52

Champion · 295 comments
xirsoi wrote

Very nice work! Thanks for making these!

Those sprites look great joseph smile

Thanks, guys! I actually thought Aardart's looked kinda bad  wink Maybe I can improve them later  smile


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By lukejodonnell 31 Jul 2016 23:03

Member · 11 comments

If this is where incomplete sprites go, I stated practicing making sprites today.  I read through the "making a creature" stickied post and decided to practice by making a wood type bird.  I was thinking I'd try and make the feathers look like blades of grass.  However,  because of my beginner's level skill I was only able to produce this:1OxJFhy.png

I do have some technical questions too.  Are the sprites still 40x40, 48x48, and 56x56?  Mine is 48x48 and it looks very small.  Also how many colors are on the pallet.  I tried to import the .gpl but think I might have done it wrong.  I found it hard to find greens that looked different enough.

If you have any tips for a beginner let me know.

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By josepharaoh99 4 Aug 2016 17:51

Champion · 295 comments

Hyah, lukejodonnel. Great to see you making sprites now!

1. Each Tuxemon has 4 sprites to be made before being put into the game

Front:  (64x64 pixels)
45.png?m=1469842116
Back: (64x64 pixels)
687474703a2f2f692e696d6775722e636f6d2f424c42534747722e706e67
Menu Sprites: (24x24 pixels)
687474703a2f2f692e696d6775722e636f6d2f716c336a6a75622e706e67
687474703a2f2f692e696d6775722e636f6d2f4d7346554641712e706e67

For the color palette, you can use pysnesify to convert your Tuxemon's colors to the colors allowed by Tuxemon's palette. pysnesify is here: https://github.com/ShadowApex/pysnesify

lukejodonnel wrote

If this is where incomplete sprites go, I stated practicing making sprites today.  I read through the "making a creature" stickied post and decided to practice by making a wood type bird.  I was thinking I'd try and make the feathers look like blades of grass.  However,  because of my beginner's level skill I was only able to produce this:

The sprite looks okay. It could use some edits, but it's a great concept. Possibly the wings can taper down more to a sharp tip. I'll try to edit it some, but I'm no pro either.

Thanks for helping!! big_smile


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By josepharaoh99 4 Aug 2016 18:17

Champion · 295 comments

Okay, quick update:

pW15a9L.png
What do you think?

Next step you're gonna take is shading. So, what you want to do is make the creature look like a light is shining on it from the top left, like this:
0fdc9112-3ad1-11e5-8646-8e909692c135.png
If you've got any questions or input, let me know!


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By Sanglorian 6 Aug 2016 05:52

Champion · 499 comments
lukejodonnell wrote

If this is where incomplete sprites go, I stated practicing making sprites today.  I read through the "making a creature" stickied post and decided to practice by making a wood type bird.  I was thinking I'd try and make the feathers look like blades of grass.  However,  because of my beginner's level skill I was only able to produce this:http://i.imgur.com/1OxJFhy.png

I do have some technical questions too.  Are the sprites still 40x40, 48x48, and 56x56?  Mine is 48x48 and it looks very small.  Also how many colors are on the pallet.  I tried to import the .gpl but think I might have done it wrong.  I found it hard to find greens that looked different enough.

If you have any tips for a beginner let me know.

Thanks lukejodonnell, good first attempt!

The total size of each sprite is 64 by 64 pixels, but you're right that smaller tuxemon should be smaller. However, think of 40x40/48x48/56.x56 as drawing a box around the main details of the tuxemon - so in the case of a bird, the face and body. The wings could extend beyond that box.

I've also struggled finding good greens in the default palette. I would recommend using whichever colours you think work best, and we can always tweak later.

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By tamashihoshi 7 Aug 2016 11:33

Champion · 251 comments
Sanglorian wrote

I've also struggled finding good greens in the default palette. I would recommend using whichever colours you think work best, and we can always tweak later.

Im gonna say something now...
I..
I...
...have looked only... ONCE at the palette but Im totally ignoring it ;A;

so luke, its okay, people didnt hit me so far, so you'll be fine as well smile
we will have to go through all sprites anyways, review everything, fix if anything has to be fixed, check the style, decide which tuxemon will finally go into the game, pysnesify it all etc...

also:
if you have questions or want critique, you can use the forum
if you are "just" working on your sprite, you might as well use https://tree.taiga.io/project/tuxemon-tuxemon/kanban if you want to; you dont have to though, im just trying to use kanban to try out the workflow smile


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By NikitaKurylev 17 Aug 2016 10:31

Member · 14 comments

43cd5a1630.png

43cd6e75e5.png

43cd767578.png

43cd80b424.png

My first tuxemon art
Wanted to use them in my game, but I don't think I'll finish it.
I tried to follow rules as hard as I could, but there are still some mistakes.

I wanted to name it "Ing-Ing", but you can name it any way you want.
Earth/metal type
Due to it's too generic look it can be the most common tuxemon


P.s. I just read size rules on wiki. It should be a giant rabbit

Last edited by NikitaKurylev (17 Aug 2016 10:39)

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By tamashihoshi 17 Aug 2016 11:55

Champion · 251 comments
NikitaKurylev wrote

43cd5a1630.png
43cd6e75e5.png
43cd767578.png
43cd80b424.png

My first tuxemon art
Wanted to use them in my game, but I don't think I'll finish it.
I tried to follow rules as hard as I could, but there are still some mistakes.

I wanted to name it "Ing-Ing", but you can name it any way you want.
Earth/metal type
Due to it's too generic look it can be the most common tuxemon

P.s. I just read size rules on wiki. It should be a giant rabbit

Thanks for your post! Also thank you very much for your effort in following the rules big_smile

The tuxemon really looks a bit generic. Thats nothing too bad though, IMO we lack a few generic tuxemon to appear in masses (like pidgey in pokemon)
but maybe it looks too realistic (other than size), so a few color changes or slight fur changes might be cool (maybe to make it look like a bunny living in a desert)

I think I like the name smile
will it have a pre/evolution?

does it help you if i hint out what kind of mistake you did and how you can fix it?
(usually I do a quick edit to show it but for the next few weeks i sadly have no time.. maybe josepharaoh or someone else can show a few things???)


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By NikitaKurylev 17 Aug 2016 13:24

Member · 14 comments
tamashihoshi wrote

The tuxemon really looks a bit generic. Thats nothing too bad though, IMO we lack a few generic tuxemon to appear in masses (like pidgey in pokemon)
but maybe it looks too realistic (other than size), so a few color changes or slight fur changes might be cool (maybe to make it look like a bunny living in a desert)

Ok, I'll try to add some details.

tamashihoshi wrote

will it have a pre/evolution?

Working on it

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By NikitaKurylev 17 Aug 2016 17:34

Member · 14 comments

New Ing-Ing
(now is some kind of squirrel+rabbit)
49eb24d94c.png
49eb2637e5.png
49eb30e6ae.png
49eb3c5485.png

And it's first stage evolution Ping-Ping
49eb4b06a1.png
49eb5a3775.png
49eb699b5f.png
49eb77130a.png

P.s. Alternative names are Squabbit and Rabbitosaur

P.p.s Added Wiki pages https://wiki.tuxemon.org/index.php?title=Squabbit
btw how do I add sprites to wiki?

Last edited by NikitaKurylev (17 Aug 2016 19:33)