Some Questions

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By benneti 19 Jan 2016 18:32

Member · 38 comments

First question: do you want donations and what will you do with them (and would a small amount help)?
Second question: Since the android version is not working (at least for me) how will you handle touch and or mouse i think the game would set itself better apart from pokemon in an emulator if it handled touch and mouse more native, is something like this planned or what would be the best way to contribute to this (i cant really develop like a pro but the basics are there big_smile )?

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By ShadowApex 19 Jan 2016 20:09

Lead Developer · 374 comments
benneti wrote

First question: do you want donations and what will you do with them (and would a small amount help)?

I do have a PayPal account for accepting donations for the Tuxemon project if anyone would like to donate, but regular art and code contributions are most valuable. Any money donated though would go directly towards paying new or existing artists, musicians, or developers to work on the project. This would include things like paying artist commission to work on new tilesets or character sprite sheets, etc.

To be transparent, I plan on making a page on the tuxemon.org website that would show all donations to the project and a description of what that money was spent on in order to help the project.

benneti wrote

Second question: Since the android version is not working (at least for me)

Yeah, the development branch can break the Android and GCW-Zero builds pretty often. During releases (e.g. version 0.3.0 -> 0.3.1) I make sure it builds on all platforms, but occasionally between releases changes are made that can break it.

You can try installing this version of the Android build if you want to check it out:
http://tuxemon.org/files/builds/tuxemon … -01-03.apk

There are some known bugs right now such as the starting splash screen crashing the game if you press a button and pressing the d-pad will also press the "A" button.

benneti wrote

how will you handle touch and or mouse i think the game would set itself better apart from pokemon in an emulator if it handled touch and mouse more native, is something like this planned or what would be the best way to contribute to this (i cant really develop like a pro but the basics are there big_smile )?

Right now the Android version has an on-screen controller overlay, similar to what you see in emulators. A more native touch interface isn't planned, but it could be in the future. The Tuxemon Mobile Controller project, which allows you to use your Android phone or tablet as a controller for Tuxemon, does plan on being a full native touch experience. You'll be able to use the mobile controller to move around, interact with menus, etc.

The main problem with integrating touch support in the main Tuxemon game is reconciling the way the user interface is designed for touch vs keyboard/controller interaction. Menu items need to be big and easily "touch-able", but may look over-sized if you're playing on a TV or monitor. It's certainly possible to find the right balance between the two, but it's not an easy task. With that said, you can still take a shot at integrating touch events if you'd like. If anything, we may need to have two separate menu systems depending on which platform you're playing on.


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By benneti 19 Jan 2016 20:56

Member · 38 comments

Thanks for your answer, that donation page would be awesome (I will donate a small amount right away buy yourself a pizza from it or something like that if you want).
I think i'll start some basic ideas for touch input after my exams and maybe I'll also try some pixel art but I can't promise anything.

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By ShadowApex 19 Jan 2016 23:14

Lead Developer · 374 comments

Thanks for the project donation! I just finished putting up a donation page here:
http://tuxemon.org/donate.html

I look forward to what you come up with on the touch input front.

Thanks again!


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By moritz_gunz 20 Jan 2016 00:25

New member · 9 comments

i was going to donate but the mexican peso its very low, 5 dllrs was $100 mexican pesos u.u i think i will just upload more sprites xD
PD: what Kind of sprite we need? i did some for a 2d game im trying to make, so i can do some if you want but i would need a sprite sheet before so i can make a new sprite that look the same style (sorry for bad english)

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By benneti 20 Jan 2016 16:52

Member · 38 comments

Thank you for the awesome project and i think the New system definitly adds more transperancy. You should also consider adding a bank account to donate to (for one to avoid the PayPal fee and also because i heard many Bad news regarding PayPal and opensource projects) but thats not really important!

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By ShadowApex 20 Jan 2016 19:40

Lead Developer · 374 comments
moritz_gunz wrote

i was going to donate but the mexican peso its very low, 5 dllrs was $100 mexican pesos u.u i think i will just upload more sprites xD
PD: what Kind of sprite we need? i did some for a 2d game im trying to make, so i can do some if you want but i would need a sprite sheet before so i can make a new sprite that look the same style (sorry for bad english)

That's totally fine. Thanks for submitting your current sprites. smile

There's a lot of artwork that we still need, namely tilesets for different towns and areas, sprite sheets for different NPCs, technique animations, and more monster sprites. If you're interested in doing tilesets, check out the Offical Art Direction Thread for some concept art on the different proposed areas.

benneti wrote

Thank you for the awesome project and i think the New system definitly adds more transperancy. You should also consider adding a bank account to donate to (for one to avoid the PayPal fee and also because i heard many Bad news regarding PayPal and opensource projects) but thats not really important!

And thank you for the support smile . I'll try and look into other ways to accept donations for Tuxemon. Thanks for the suggestion!