I was browsing the music in our git repo, and I noticed that it's all CC BY-NC-SA licensed, which is a non-free and non-open licence. That seems a bit strange given we are otherwise committed to free and open licensing.
OpenGameArt has quite an extensive collection of music. I'm not sure what kind of thing you're after - how close to the "Gameboy sound" to you want to remain?
There are a few collections of JRPG/8-bit compositions that could be good:http://opengameart.org/content/jrpg-collectionhttp://opengameart.org/content/jrpg-collection-2http://opengameart.org/content/generic- … soundtrack
Or if we're accepting stuff that's a bit further afield, this battle track sounds great: http://opengameart.org/content/rpg-batt … ncounter-0 (he has a whole bunch of music under CC BY, but it looks like he has some quite specific requests for how he's credited: http://www.matthewpablo.com/services )
And this one seems pretty good: http://opengameart.org/content/boss-battle-theme
EDIT: And there's often a music folder in the Superpowers asset packs: https://github.com/sparklinlabs/superpowers-asset-packs
Last edited by Sanglorian (17 Apr 2016 10:29)
There's some pretty good tracks in these music packs. I completely agree that we should move towards removing any CC BY-NC-SA content. I was thinking of also trying to contact the artists for the existing music to see if they'd be willing to release it under CC BY-SA. If they're unwilling to do so, we should remove those tracks from the project.
Here's a good battle track: http://opengameart.org/content/red-doors-v20
Multiple Media ProducerJesus is God! http://www.upci.org/search
I was wondering, is there any way we could make it so that you can set the music for a battle or encounter in the db file? It would be cool if different regions and battles could have different sound tracks.
sounds good to me this would open a few new possibilities:- since every campaign has their own db, different campaigns could have different soundtracks- we could change the battle soundtrack by events- - example for this is what joseph already said: different region, different battle theme- - a different campaign might change the battle theme once the story advanced, some jrpgs do that
But somewhere fixed (maybe the current position; res/music) should be a fall-back-soundtrack, in case something bad happens (aka can't load the file), like in the translations (no chinese translation? okay, get the english one instead)
Im gonna put a "enhancement" issue on github
Edit: Can't put a label there myself haha here's the issue: https://github.com/Tuxemon/Tuxemon/issues/124feel free to comment if I misunderstood something; also feel free to edit the issue name if you find better words to describe the idea
Last edited by tamashihoshi (5 May 2016 16:09)
We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!
Thanks a lot tamashihoshi!
http://opengameart.org/art-search-advan … ollection=
This topic has now been raised as a GitHub issue, with IBPX pin-pointing the proprietary assets: https://github.com/Tuxemon/Tuxemon/issues/173
And here I've made a start at identifying music that we could use, and where in the game it could fit:
Please add to it - either new tracks we could use, or new thoughts on how we could use existing tracks.
This site lets you randomly generate CC0 music tracks - but most don't sound very good; I just thought you guys might be able to use it somehow.
Enjoy, it's pretty cool!
And here I've made a start at identifying music that we could use, and where in the game it could fit:http://tuxemon.referata.com/wiki/Music_LibraryPlease add to it - either new tracks we could use, or new thoughts on how we could use existing tracks.
new link: https://wiki.tuxemon.org/index.php?title=Music_Library
Possible Tuxemon song? http://opengameart.org/content/summer-sunday
I can imagine this track in some kind of shop... it sounds like a track you could use for a little minigame probably