My new tileset

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By rubberduck 29 Aug 2016 08:33

Member · 18 comments

I created a tileset, that is heavily based on this here:
http://opengameart.org/content/tiled-terrains
i scaled it down to 16x16 and improved it a lot. I also added parts from some other tilesets and water is animated too.

it has a lot of variation, a lot of tiles for transitions and different types of cave.

Later i want to create some maps too.

sample_map.png
https://platen-software.de/sebastian/tu … ileset.zip


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By RalmonM 29 Aug 2016 14:47

Member · 13 comments

It looks really nice and well made. Though, the style might not fit the requirement for Tuxemon… wait… Is there a style guide for Tuxemon?

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By ShadowApex 29 Aug 2016 22:15

Lead Developer · 374 comments
rubberduck wrote

I created a tileset, that is heavily based on this here:
http://opengameart.org/content/tiled-terrains

Tileset looks awesome! Right now we've been pretty short on tilesets that we could use with Tuxemon at the moment. I can tell some of the buildings look very similar to Zelda: LttP.

RalmonM wrote

It looks really nice and well made. Though, the style might not fit the requirement for Tuxemon… wait… Is there a style guide for Tuxemon?

There's currently not any specific style guide for tilesets right now. Once we have more content and find a specific art style we'd like to adhere to, we can start modifying the existing assets to try and conform more to an overall style.


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By rubberduck 31 Aug 2016 16:04

Member · 18 comments

i wanted to create some sort of a test-map with the default tileset (because i want to create maps in future), but i noticed some issues with it.
The default tileset looks a bit unordered, and i noticed some restrictions with transitions between tiles.
And i wanted to test different tilesets how they look, before creating maps then.

I realized, that the walls could be impoved a bit too (they seem to have too much colors for me).


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By josepharaoh99 31 Aug 2016 19:03

Champion · 295 comments

Yay, another map developer! I am also a map developer for Tuxemon, and it's a lot of fun. You can check out my test maps here: https://www.dropbox.com/sh/2th1vp2u6ykn … iZuUa?dl=0

Thanks a lot for the tileset - it looks epic, and I really like it! It's great to see that you've been doing a lot of work for this. Hope to see more progress soon.

Here is a guide to making maps: https://github.com/Tuxemon/Tuxemon/wiki/creating-maps and on youtube https://www.youtube.com/watch?v=-qbeFy1qcl8


Multiple Media Producer
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By rubberduck 6 Sep 2016 19:46

Member · 18 comments

just for information: i uploaded the tileset now on oga: with a cave preview - http://opengameart.org/content/lpc-16x16-tiles-extended
and i want to say, that i am really busy at the moment (creating my own game - a link should be in my signature , creating a website for me and my game)
so it may take some time, until i create a map

(about my game Laundred Sheep: based on Supertuxkart, still buggy, i heavily work on it, planned to release a new version soon, then with website too)

Last edited by rubberduck (6 Sep 2016 19:52)