A color palette is defined, which keeps the art consistent. But, are there also certain musical instruments that we should consistently use? Like, a subset of Freepats or the OLPC samples?
: http://freepats.zenvoid.org/: http://wiki.laptop.org/go/Free_sound_samples
There currently isn't any musical instrument requirements at this time, but I could definitely see the benefit of setting a standard in order to keep contributed music consistent. Do you have any recommendations?
Yeah! Freepats is GPL-licensed with an exception that songs you make with it can be a different license. So, it can be used for CC-licensed songs. Plus, it has a very MIDI feel which suits a gba-style game very well.
Hello! I stumbled across Tuxemon, saw this particular thread, and felt the urge to chime in.
How about GeneralUser GS for a consistent instrument pack?
My reasoning goes something like this:
EDIT: Oops, sorry for the necromancy.
Last edited by Otto Halmén (25 Oct 2016 10:36)
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Hello! I stumbled across Tuxemon, saw this particular thread, and felt the urge to chime in.How about GeneralUser GS for a consistent instrument pack?My reasoning goes something like this:It's free software.It's in SF2 format, which is widely supported.It's light on resources.All of the above help with finding composers, as pretty much anyone will be able to use it.It sounds retro, but not obtrusively so, IMHO.EDIT: Oops, sorry for the necromancy.
Welcome to the Tuxemon project Otto!
I listened to some of the examples that used GeneralUser GS instruments and I think it sounds really good. It seems more 16-bit era music rather than 8-bit, which I think could work really well. The instrumentation reminds me of soundtracks like Final Fantasy 6, Chrono Trigger, and other 16-bit music in that era.
Thanks for the greeting.
I'll admit that I would be VERY interested in participating in this project. As a kid, I loved generations one, two, and three to bits. Among the things that made a permanent impact on me was the lively, playful, melodically dense music.
My main skills are music composition and production using MIDI and virtual instruments. I could also help with sound design. I don't have a setup for recording bespoke sound effects (for the time being), but collecting and editing audio clips wouldn't be a problem.
I'm fairly busy right now, probably until the end of the year. After that, I'll certainly have the time to contribute to Tuxemon if needed.
Great, it'll be exciting to have someone with your skills on the project!
I've built up a collection of OpenGameArt music that we can use on the project. I'm no musician myself, so it'd be interesting to hear what you think of these pieces.
Of course, it'd be great to have some - or all - original music, but we always have these existing pieces as a fallback.
Last edited by Sanglorian (25 Oct 2016 22:13)
Nice! Even if the goal is original music, it's good to have a fallback soundtrack.
I'll start more specific threads once I get more substantial ideas on original music. Generally, I don't think original music is a completely unrealistic goal for any open source game. Several have pulled it off nicely with volunteers, and there isn't exactly a shortage of musicians in the world.