Just for fun, here's my mock-up of what a Tuxemon Harvest Moon-style game might look like:
I know this is just a mockup.. still, a question about 3x3 fields:how does the player reach the center tile? can the player walk through/on the plants?
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There's a few options, I guess - walking on plants or tools that water a 3x3 area instead of a single tile
I don't think we'd be able to make Tuxemon into a Stardew Valley/Harvest Moon like game anytime soon, but I do like the idea. With just a few extra map actions/conditions it might actually be possible to make this kind of system with the map editor. I'm not sure how much of a priority this would be right now though. If anyone wants to tackle these, I'd welcome to contributions.
Here's what my thoughts are on what we'd need for something basic:
This would let us define an event in the map editor for certain tiles (like tiled soil) that could check for a seed item being used which would add a world sprite and set a timer. Here's a quick mock up of what those map events might look like:
-----------------------------------------------Event 1cond1 is player_facing_tilecond2 not variable_set tile1_planted:truecond3 is item_used berry_seedact1 dialog You planted a berry seed!act2 add_world_sprite berry_seed.pngact3 set_timer tile1_planted_timeract4 set_variable tile1_planted:true
cond1 is player_facing_tile
cond2 not variable_set tile1_planted:true
cond3 is item_used berry_seed
act1 dialog You planted a berry seed!
act2 add_world_sprite berry_seed.png
act3 set_timer tile1_planted_timer
act4 set_variable tile1_planted:true
Event 2cond1 is time_passed tile1_planted_timer:30act1 change_world_sprite berry_shrub.png
cond1 is time_passed tile1_planted_timer:30
act1 change_world_sprite berry_shrub.png
Event 3cond1 is time_passed tile1_planted_timer:60act1 change_world_sprite berry_tree.png
cond1 is time_passed tile1_planted_timer:60
act1 change_world_sprite berry_tree.png
Event 4cond1 is time_passed tile1_planted_timer:60cond2 is player_facing_tilecond3 is button_pressed K_RETURNact1 add_item berryact2 dialog You harvested a berry!act3 remove_world_spriteact4 remove_timer tile1_planted_timeract5 set_variable tile1_planted:false
cond2 is player_facing_tile
cond3 is button_pressed K_RETURN
act1 add_item berry
act2 dialog You harvested a berry!
act4 remove_timer tile1_planted_timer
act5 set_variable tile1_planted:false
Whoa! That looks so awesome and Tuxemon worthy! I hope we can get an interface like that going!
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Some HORRIBLE pixel art cake for the game (if anyone wants to do anything with it): http://opengameart.org/content/cake-pixel-art Horribly simple
Last edited by josepharaoh99 (10 Nov 2016 00:29)