SPRINT 2! Getting the Trainer Sprites Done

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By Sanglorian 2 Nov 2016 09:46

Champion · 321 comments

The Monster Sprint has been a big success! We're up to 100 tuxemon that belong to complete families, and there's just 11 more that are crucial to the story that we need to get done.

So this seemed like a good opportunity to kick off the Trainer sprint.

Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.

Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).

There's also some that are mostly done, so if you don't have a lot of time, they'd be good choices to work on.

Trainers Required by the Story

  • Male Rival: Nothing done yet.
  • Scoop Boss: Nothing done yet.
  • Shaft Boss: Nothing done yet.
  • Nimrod Boss: Battle sprite not done yet.
  • Spyder Boss: Battle sprite not done yet.
  • Spyder Rookie: Battle sprite not done yet.
  • Monk: Overland sprites need to be completed.
  • Master: Battle sprite not done yet. Overland sprites need to be completed (it's currently too short).
  • Fisher: Nothing done yet. Overland sprites not done yet.
  • Nurse: Nothing done yet.
  • Male and Female Enforcer and Enforcer Boss: Overland sprites need to be completed (it's currently too short).
  • Soldier: Battle sprite not done yet. Overland sprites need to be completed.
  • Miner: Overland sprites need to be completed.
  • Florist: Battle sprite not done yet.
  • CEO: Battle sprite not done yet.
  • Postboy: Overland sprites need to be completed (it's not the right colour).
  • Magician: Overland sprites need to be completed.
  • Pirate: Battle sprite not done yet (there is one, but it doesn't match the style).


Completed Trainers

  • Overland only: Rival's Granny, Riverboat Captain, Achievement Maniac, Shopkeeper
  • Overland and battle: Mom, Shop Assistant, Scientist, Professor, Beachcomber, Cat Girl, Swimmer, Tennis Player, Dragonrider, Picnicker, Male Trainer, Female Trainer, Barmaid, Greenwash Boss, Monk, Miner, Magician, Soldier, Male Enforcer, Female Enforcer, Enforcer Boss, Postboy, Pirate, CEO, Fisher, Florist, Nurse, Master, Spyder Agent, Spyder Boss, Nimrod Boss

Stats: 15 29 battle trainers completed, three other trainers completed.

Five Three trainers that haven't been started.

14 No trainers that are partly done.

Last edited by Sanglorian (27 Dec 2016 08:50)

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By Sanglorian 5 Nov 2016 01:51

Champion · 321 comments

I finished off four overland sprite sheets that had been started by the good people at Catch Challenger:
Soldier_trainer.gif
Miner_Trainer-Sheet.gif
Monk.gif
Mag_Trainer.gif

Brings our total battle trainers completed to 18.

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By josepharaoh99 9 Nov 2016 17:00

Champion · 285 comments

They look great! Can't wait to see them in the game big_smile


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By Sanglorian 12 Nov 2016 11:18

Champion · 321 comments

Soldier.gif

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By Sanglorian 13 Nov 2016 02:04

Champion · 321 comments

Soldier_taller.gif
Master_2.gif

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By josepharaoh99 20 Nov 2016 23:43

Champion · 285 comments

Wow! Did you make that character sprite? And those variations of the knight and ninja NPCs are awesome! (I REALLY like that ninja big_smile)


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By Sanglorian 21 Nov 2016 00:49

Champion · 321 comments

Hi josepharaoh99, I did make that character sprite smile

Thanks for the kind words!

I'm making a template for people to be able to select a character's hat, hair, skin colour, clothes and eyes. You can see where I'm at here: http://opengameart.org/forumtopic/im-ma … e-guidance

I'd love to know what everyone thinks!

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By Sanglorian 17 Dec 2016 00:17

Champion · 321 comments

Tanned_postboy.gif
I changed the colours to match the main sprite.

Fisherwoman.png
Fisher.gif

Ceo.gif

I didn't mean to make the CEO so short - I just measured wrong.

He's a bit taller now:

Ceo_-_taller.gif

Florist.gif

Last edited by Sanglorian (17 Dec 2016 22:27)

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By Sanglorian 22 Dec 2016 11:06

Champion · 321 comments

Nurse.gif

Based loosely on MomokaHirami's template

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By josepharaoh99 22 Dec 2016 16:17

Champion · 285 comments

Yay! These are awesome to see - they look awesome! Thanks so much for the contribution!


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By Sanglorian 23 Dec 2016 21:55

Champion · 321 comments

My pleasure!

The Master (for the Dojo of the Five Elements)

Ninja.gif

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By Sanglorian 25 Dec 2016 05:47

Champion · 321 comments

Spyder_rookie.gif
SPYDER_BOSS.gif

Based loosely on MomokaHirami's template

Nimrod_boss.gif

Playing around with some double battle options:

Spyder Pair
Spyder_pair.gif

Business Time/Mentor & Mentee
Business_Time.gif

Med Duo
Med_Duo.png

Type Enthusiasts
Type_Enthusiasts.png

Villain Duo
Villain_Duo.png

Last edited by Sanglorian (25 Dec 2016 21:37)

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By Sanglorian 27 Dec 2016 08:59

Champion · 321 comments

Here's the faces of some of our trainers, to show the range of skin and hair tones our default palette supports:

Faces_of_tuxemon.gif

I'm going to make a conscious effort to represent a greater variety of skin tones in the trainer sprites that I make.

Here's a couple of sprites where I used the skin colour palette of a different sprite. I think they look pretty solid:

Riddler_-_new_tone.gif
Female_rival_-_new_tone.png

Here's a number of skin tone options.
Skin_tones.gif

Last edited by Sanglorian (27 Dec 2016 09:56)

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By ShadowApex 4 Jan 2017 04:30

Lead Developer · 346 comments

Awesome work Sanglorian! The range of skin and hair tones is great!


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By josepharaoh99 11 Jan 2017 16:27

Champion · 285 comments

Quick idea - for dialog, what if we added an option to put a face sprite on the dialog box to help show who's talking? Just an idea...

Last edited by josepharaoh99 (11 Jan 2017 16:27)


Multiple Media Producer
Jesus is God! http://www.upci.org/search

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By ShadowApex 13 Jan 2017 05:40

Lead Developer · 346 comments

josepharaoh99 wrote

Quick idea - for dialog, what if we added an option to put a face sprite on the dialog box to help show who's talking? Just an idea...

I think this would be a neat idea to implement! We just would need to make sure we have enough face sprites for the various NPCs you find in the game.