The Monster Sprint has been a big success! We're up to 100 tuxemon that belong to complete families, and there's just 11 more that are crucial to the story that we need to get done.
So this seemed like a good opportunity to kick off the Trainer sprint.
Trainers all need their overland sprites - 16px wide by about 20px high (up to 24px), or 16px high for children. If they're stationary, they only need one forward-facing, one back-facing, one left-facing and one right-facing sprite. If they're going to walk (including anyone that'll battle the protagonist), they'll need an extra two for each direction.
Trainers that'll battle the protagonist also need a battle sprite - a 64 by 64 pixel sprite, facing forward and a little to the player's left (just like monster sprites).
There's also some that are mostly done, so if you don't have a lot of time, they'd be good choices to work on.
Trainers Required by the Story
Stats: 15 29 battle trainers completed, three other trainers completed.
Five Three trainers that haven't been started.
14 No trainers that are partly done.
Last edited by Sanglorian (27 Dec 2016 08:50)
I finished off four overland sprite sheets that had been started by the good people at Catch Challenger:
Brings our total battle trainers completed to 18.
They look great! Can't wait to see them in the game
Multiple Media ProducerJesus is God! http://www.upci.org/search
Wow! Did you make that character sprite? And those variations of the knight and ninja NPCs are awesome! (I REALLY like that ninja )
Hi josepharaoh99, I did make that character sprite
Thanks for the kind words!
I'm making a template for people to be able to select a character's hat, hair, skin colour, clothes and eyes. You can see where I'm at here: http://opengameart.org/forumtopic/im-ma … e-guidance
I'd love to know what everyone thinks!
I changed the colours to match the main sprite.
I didn't mean to make the CEO so short - I just measured wrong.
He's a bit taller now:
Last edited by Sanglorian (17 Dec 2016 22:27)
Based loosely on MomokaHirami's template
Yay! These are awesome to see - they look awesome! Thanks so much for the contribution!
The Master (for the Dojo of the Five Elements)
Playing around with some double battle options:
Business Time/Mentor & Mentee
Last edited by Sanglorian (25 Dec 2016 21:37)
Here's the faces of some of our trainers, to show the range of skin and hair tones our default palette supports:
I'm going to make a conscious effort to represent a greater variety of skin tones in the trainer sprites that I make.
Here's a couple of sprites where I used the skin colour palette of a different sprite. I think they look pretty solid:
Here's a number of skin tone options.
Last edited by Sanglorian (27 Dec 2016 09:56)
Awesome work Sanglorian! The range of skin and hair tones is great!
Quick idea - for dialog, what if we added an option to put a face sprite on the dialog box to help show who's talking? Just an idea...
Last edited by josepharaoh99 (11 Jan 2017 16:27)
I think this would be a neat idea to implement! We just would need to make sure we have enough face sprites for the various NPCs you find in the game.