What should Capture Devices look like?

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By Sanglorian 10 Apr 2017 02:54

Champion · 491 comments

MirceaKitsune on the GitHub repo suggested that our Capture Devices:

don't need to be balls at all... maybe something like floppy disks or CD's work? We want to stay away from having too many similarities to Pokemon, other than sharing the base mechanics of any monster fighting game.

I agree ... and I like the idea of using CDs or floppy disks.

Other options are:

* Mechanical ways of capturing and holding animals: Cages, boxes, sacks, traps, manacles, nests, nesting boxes
* Organic representations of life: Eggs, seeds, fossils
* Fantastical ways of holding animals: Gemstones, geodes, flasks (could be sucked into the flask through a kind of spiritual vacuum cleaner)
* Artistic representations of life: Collectable cards, statuettes, paintings, photographs

What do you think?

EDIT:

Some interesting thoughts from Hikari on this topic, a couple of years ago:

Containment: Mostly because the concept of 'spirits' rather than flesh and blood creatures I'd actually looked to the cartoon 'Danny phantom' and how it uses basically a thermos to vacuum up the ghost of the week.

Instead of a bunch of tiny pokeballs. You get a thermos or jug or something of the like that you dump captured critters in. This only does final containment rather than capture though, so you would still need to buy 'regular/great/ultra balls' to catch things. However those actual capture devices break after each use (one thing I hated about pokeballs. If you fail a capture why not pick the balls up to reuse?)

Thinking they should be called bottles. Not beer bottle shape, but still bottly shaped.

Anyway the thermos/jug can only hold so many creatures, but you can plug it into a device in healing houses to free up space. Those creatures are tagged as 'yours' by whatever this system is called so that they can be called back to you at need.

Think of the inside of the ghostbusters containment system. Its own world where these things can move and interact. Sure they aren't generally all that smart, but it keeps them less agitated than keeping them stuffed in jars.

Plus it gives potential for you having to go in yourself using special gear.

Last edited by Sanglorian (10 Apr 2017 04:44)

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By tamashihoshi 10 Apr 2017 07:00

Champion · 251 comments

Another idea to make things more complicated:
If we go the spirit way, there's another something I like quite alot...
It's about binding a spirit onto an object. In the anime full metal alchemist the soul of the younger brother is bound onto an armor... in magi and the labyrinth of magic the djinn are binding themselves to objects of people who capture the dungeon.

What I like about this is: You can make people carry an individual object with which the spirits are carried with. Trainer you meet could be more interesting.

To make things less complicated: There could be a "easy to attach" spirit container the cathedral sells, where you can bind tuxemon without having great skill. (Probably works only on weak tuxemon though)

Last edited by tamashihoshi (10 Apr 2017 07:02)


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By Sanglorian 10 Apr 2017 13:10

Champion · 491 comments
tamashihoshi wrote

Another idea to make things more complicated:
If we go the spirit way, there's another something I like quite alot...
It's about binding a spirit onto an object. In the anime full metal alchemist the soul of the younger brother is bound onto an armor... in magi and the labyrinth of magic the djinn are binding themselves to objects of people who capture the dungeon.

What I like about this is: You can make people carry an individual object with which the spirits are carried with. Trainer you meet could be more interesting.

To make things less complicated: There could be a "easy to attach" spirit container the cathedral sells, where you can bind tuxemon without having great skill. (Probably works only on weak tuxemon though)

Given that the protagonist is probably the only character we ever see capturing tuxemon, you could do this subtly by having different trainer sprites show different objects - without spelling out that this person's umbrella is their binding object, that person's amulet is their binding object. etc.

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By tamashihoshi 11 Apr 2017 18:02

Champion · 251 comments

Exactly what I have in mind smile


We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!

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By Sanglorian 27 Apr 2017 06:59

Champion · 491 comments

I thought up some possible flasks:

* Candied Flask: Upon capture, the tuxemon increases in level by 1.
* Flavoured Flask: The tuxemon's positive taste changes to the one specified by the flask
* Quick Flask: If the capture fails, you don't lose your turn (but the flask does break as normal)
* Friend Flask: A held item. The active tuxemon attempts a capture at a certain point (no action required)
* Lavish Flask: The capture has a higher chance of succeeding.
* Hardened Flask: Doesn't break on a failed capture.