Debugging Thread
I recently added a couple new debugging features to Tuxemon, including a "event status overlay". The overlay displays all the running events from a map on the screen, and color codes the conditions, so you can test your logic and figure out why things are happening. I recently was bug hunting and made the overlay because i just couldn't figure out why a particular event's actions were not triggering. Well, now you can watch, in real-time, what the game is doing while checking map events. I may add more to it.... If the mappers have any ideas about what to add or change, please discuss it here...
Below is a link to the github issue what I've brought it up. Please check it out to see some screenshots.
https://github.com/Tuxemon/Tuxemon/issu … -311722530
Thanks!

By ShadowApex 30 Jun 2017 20:23
Lead Developer · 374 commentsThese tools are awesome. Hopefully this will help out map developers to troubleshoot events. Just for everyone's reference here, they can enable the debug overlay by editing their ~/.tuxemon/tuxemon.cfg
file and setting collision_map = 1
.
Here's some screenshots that bitcraft posted in the GitHub issue:

By bitcraft 30 Jun 2017 21:29
Champion · 167 commentsThanks for the pictures!

By bitcraft 16 Oct 2017 21:57
Champion · 167 commentsI've opened a new github issue to discuss debugging features. This is a proposal for new features to make map testing and development much faster by giving players a hidden menu to change game settings, load maps, etc. Please check it out and comment if you have ideas.
By bitcraft 28 Jun 2017 18:59
Champion · 167 comments