Last night I was looking at the pull request for the NPC Movement Mega Patch, whereas now I just saw the thread Bitcraft posted about his contributions.
In both places he mentioned that he's been putting a lot of effort into Tuxemon... which I can definitely see, and once more I thank him and the other developers for it. He suggested that people consider donating to the Tuxemon project on Patreon... which I also agree with and is what I'm making this thread to discuss.
At this time I cannot donate personally; My own financial situation is a really huge mess, and if one thing goes wrong me and my mother stand to be left homeless and starve to death. However I've been following the Tuxemon Patreon page for a while now. After seeing those messages I decided to take a look at it and see if there's anything new there. Upon doing so however, I noticed a lot of obvious issues with how the page is set up. They stood out to me because I'm a creator on Patreon myself, and over the last two years since I've been actively using it I learned quite a bit about how it works and how a page should be configured to attract new supporters.
So if this is alright with the team, I'd like to offer some advice from my personal experience, on how I believe you should change the Patreon page in order to attract and motivate more donors. I'm hopeful that by fixing all of these points, you should be able to attract at least $100 total support in a few months time. My primary observations right now are the following, in what I consider to be their order of importance:
I hope this advice from a Patreon user will be of help; I haven't found any easy fixes I could make new pull requests for, nor have the money to pledge now like I said... so perhaps those suggestions are something else I can give back! Let me know if it helps and what you think.
Wow is is amazing! Thanks for your comments, I can see you've got a lot of experience and it sounds like great advice. Personally, I have talked with my friends about Tuxemon, but in a way, because it is a bit unstable, I haven't really pushed it. With the recent map and story additions, the new incoming maps, etc (great work everyone!) and this big NPC patch, I'm feeling more confident that it can be shared with others.
The "debug patch" with map reloading and save/load state will be another contribution that will make it as good as some of the other beta/alpha game projects out there. When that happens, the patreon should be ready to provide awards and things like that.
Thanks again. You've given me a lot to consider.
No problem, very glad I could help! Yeah... it might be best to wait until a few more basics are finished before implementing such changes; It can be better if they come at a time when people have something closer to being playable, compared to the current state which is more of a demo where you still can't do a lot.
Thanks for this MirceaKitsune! I have wanted to improve the Patreon to offer more incentives for people to contribute, and your suggestions are great. I would love to sit down and get the Patreon into a better state. I haven't had the time to give it the attention it needs, but I'm hoping to have more time in the coming months.