I'd like to implement some monsters that are impossible to catch (see Threats).
I thought an elegant way to do that might be for each species to have a "catch resistance", which is the amount that the catch likelihood would be multiplied by. I.e. a catch resistance of 1 would mean an unchanged catch likelihood, a catch resistance of 0 would mean a monster is impossible to catch, and a catch resistance of 0.5 would mean that the mon is half as likely to be caught as standard.
If no catch resistance is specified, a default of 1 would be used.
If people are happy with this idea, I'll add Catch Resistance as a field to the wiki as a first step.
Last edited by Sanglorian (30 Aug 2020 03:11)
I think it's a great idea! Fine tuning things like this are awesome. It can be used as another lever/dial in balancing mons. Tougher than average species can be more difficult to catch, either natively (via resistance), due to rarity, or a combination of the two.