Catch resistance


By Sanglorian 30 Aug 2020 03:09

Champion · 553 comments

I'd like to implement some monsters that are impossible to catch (see Threats).

I thought an elegant way to do that might be for each species to have a "catch resistance", which is the amount that the catch likelihood would be multiplied by. I.e. a catch resistance of 1 would mean an unchanged catch likelihood, a catch resistance of 0 would mean a monster is impossible to catch, and a catch resistance of 0.5 would mean that the mon is half as likely to be caught as standard.

If no catch resistance is specified, a default of 1 would be used.

If people are happy with this idea, I'll add Catch Resistance as a field to the wiki as a first step.

Last edited by Sanglorian (30 Aug 2020 03:11)


By xirsoi 30 Aug 2020 15:53

Champion · 92 comments

I think it's a great idea! Fine tuning things like this are awesome. It can be used as another lever/dial in balancing mons. Tougher than average species can be more difficult to catch, either natively (via resistance), due to rarity, or a combination of the two.