So far, I have made a small water attack and a sumobug tuxemon. Not sure if the quality is okay, but if it isn't maybe they might inspire someone, i dunno, dont ask me
sumobug: https://drive.google.com/folderview?id= … sp=sharingsmall water shot: https://drive.google.com/folderview?id= … sp=sharing
Oh and... I also have no idea how to call "sumobug". If anyone has a good name, just post it.
We'll meet again, don't know where, don't know when. But I know we'll meet again some sunny day!
These are awesome! Great work on this! Usually when someone contributes some artwork, they upload it to an image hosting site like imgur.com. Then you can get the image url and put it inside some image tags so they'll show up in the forums like this:
For convenience, I uploaded these sprites to imgur so they're a little easier to see together:
Water Shot Small
Welcome to the team, tamashihoshi! I just wanted to say your sprites are awesome, and I hope you've got some more biggies coming! Thanks for contributing!
Multiple Media ProducerJesus is God! http://www.upci.org/search
Happy to announce that I have finished adding Sumobug and the Water Shot Technique to the development version of Tuxemon!
Thank you very much! I also hope I can contribute lots of mure stuff. Maybe up to the point until someone really professional shows up, but until then, I'll try to submit stuff for sure.
Erm. Wow. Didn't expect that o.OFirst of all: Thanks for the kind words, and telling me how to post images correctly. I'll use imgur to post the next sprites (as soon as I have any).
Is there something like a list, which sprites are in need? I mean... we've got the 'pound' attack, but it has a different animation
Another question I've got: Will the attack animations always stay this size, "only" happening on the enemy? Not sure how to describe what I mean, so here are some screenshots:attack on enemy: - removed screenshot of Pokemon: Pidgey used Gust! -attack on "screen": - removed screenshot of Pokemon: Squirtle used bubble! -
EDIT:Since ShadowApex already replied, thus understood what I've meant, I removed the screenshots. Because of weird copyright and other right thingies... One can never be too careful nowdays.
Last edited by tamashihoshi (2 Dec 2015 00:09)
Another question I've got: Will the attack animations always stay this size, "only" happening on the enemy?
Currently animations will only be played over the opposing monster, but we could create a system where the animation moves from the using monster to the target monster. If you want to create an animation that does that, I can try and incorporate it in the engine.
Currently animations will only be played over the opposing monster.
Alright, I will try to focus on these then. "focus" sounds funny, when I think about what Im actually focusing on right now... *looks at the time* it's 1am and im still doing stuff for university ._.'Anyways: Besides art contributions, what else is in need right now? It seems, you already have lots of code written down and you ... "just" need content. Am I right?I think I need to look through the forum a little more, also a little more through github..
Besides art contributions, what else is in need right now? It seems, you already have lots of code written down and you ... "just" need content. Am I right?
In terms of the codebase, I'd say we have about 80% of the basic functionality, not including things like multiplayer, etc. Things like starting battles, getting in random encounters, catching monsters, opening dialog, and using items all work to a varying degree. There's still more work to be done on this front, but overall we have the basic pieces needed to get started.
I'd say these are the things we need the most right now:
There are tutorials with information on how to contribute many of these things on the Tuxemon Wiki.
I think I will have to do a dark outline or something ....If you can't see it: Im using tuxemon with the night mode / dark design... the sprites are white only.
Power Slash (sorry for the horrible names):
This is an amazing animation! I actually don't think it's too white when animated over a monster, so an outline might not be necessary.
I just finished including this animation in the latest development release https://github.com/Tuxemon/Tuxemon/comm … 61a82c7558
Right now I changed the "Pound" technique to use this animation until we have something better. We could also use this animation in a completely new technique.
Wow thank you very much!
If anybody is interested: Soon, I will stream on twitch.tv/tamashihoshi and do a few more art contributions ^^
(edit) Due do several reasons I will not use my microphone.(edit #2) Stream is over. Oh and I used the mic ^^ haha.
Coming with the next post: propeller cat, ghosteeth and thunderboltSpecial thanks to shadowapex and thesplashdragon
Last edited by tamashihoshi (5 Dec 2015 00:13)
Propellercat (Concept by TheSplashDragon):
Thunderstrike:(Choose which one looks best, I will upload that version properly with all sprites)
spread "particle" version:
less spread "particle" version:
These are awesome tamashi, glad I caught you while you were streaming!
Using the light forum theme, it's almost impossible to tell the difference between the 3 versions of the thunder attack, but after putting it against a darker background I think I prefer the "less spread particle" version.
Also, as we talked about before, the back sprites don't actually get drawn in the corner of the screen during battle, so we'll need to make sure there's no abrupt cuts to the sides of the sprites.
im still alive. Oh and I fixed some sprites. I didn't fix Ghosteeth because I don't like that tuxemon, you might as well ignore that submisson (unless you like it for some reason and want it in game, then I might fix it too)
Thanks for these fixes! I'll update these sprites in the development branch as soon as I can.
sumobug face menu:
propellercat face menu:
Great work! I'll work on implementing these new menu sprites as soon as I can!
Updated both these menu sprites in the latest development commit here.
Nuffin to thank. First I didn't like the idea of "face-only-menu-sprites" but I guess that matches the "face-to-body-fusion" idea
Already posted in a different thread but I'm gonna write it here too:Since my PC died I'll be a little inactive I think. I'll check if stuff happens or so but I will have to afford a new PC somehow
Any idea what program is good to create pixelart on linux? My girlfriend uses linux...
I don't need a powerful program, I'm not limiting myself to palettes (I should but I don't want to. Also I have no idea how.), and I'm not using any fancy effects... I don't like clicking "yes I want a transparent layer -_-" all the time (as in GIMP) but just do some pixel art quickly... any suggestion?
[TL;DR]PC dead; want fast program to quickly create pixelart on linux k thx by
I'm sorry to hear that!
I use Aseprite, which runs on Windows, Mac and Ubuntu (maybe other Linux distros, but Ubuntu's the one that they mention). It's $10, and I've found that price worth it for the time it saves me:
I use Aseprite, which runs on Windows, Mac and Ubuntu (maybe other Linux distros, but Ubuntu's the one that they mention). It's $10, and I've found that price worth it for the time it saves me
Ohhh.. I saw that one on itch.io.. thanks for the suggestion, I'll keep that in mind for later. Sadly, I spent the "last" 10 bucks I had on a game called distance and im kinda broke now xD so I guess I will have to try something else...
First thing I definitely need to buy is a PC
happy new year
tried to do some fire attack... here it is:
Now we have an earth attack, a water attack, fire ... next goes: wind and then pound
Not sure if these are okay and which one might be the best to use
basicbasic slicevolumevolume slice
here is some pound or basic damage animation:
Edit: It's funny how my new sprites look like... some subimages are really ugly, but when animated they look fine
Last edited by tamashihoshi (31 Dec 2015 21:13)
Thanks tamashi, these are great! I added the fire and pound animations in the latest commit here: https://github.com/Tuxemon/Tuxemon/comm … 0651864654
The tornado attack looks a little rough but still looks pretty good when it's animated. I tried looking up some more tornado animations for reference: